Reloads

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'Reload' has been the word of the week for me. In real life and the virtual world(s). A chain of events that I thought had terminated eight years ago suddenly swung around and like those moving staircases in Hogwarts, reconnected some things that I never thought of as possible. Reload. I've been working on my article on rebirth eschatologies, time and in-game death. I also reworked my other article on Sherlock Holmes called 'Sherlock Holmes Reloaded.' Reload. I've been thinking about memory and identity recently and a revisit to Deleuze's Bergsonism is called for. Reload. I've just reloaded a saved 'memory' of virtual ancestor, Ezio de Firenze, using his DNA chain in Assassin's Creed 2. Reload. In an in-game event, the protagonist of the first Assassin's Creed game, Altair, turns up.

Reload again. Think Ludotopia. Our workshop in Copenhagen is now coming closer home to Manchester. We'll be seeing the entire Ludotopia team again and I need to get back to my Videogames and topos  discussion.

Time to exit game temporarily. More reloads are possible. Subsequently. Will this year bring lots of reloads, then?

Happy New Year by the way.


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