DiGRA in Dundee

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I started writing this on my way to Heathrow Airport, having boarded a National Express bus that would take me there in ten hours. Enough time to reflect on and put down my thoughts on this year’s DiGRA. Five days have passed very quickly and while I would have loved to attend so many of those presentations, I had to make do with a far fewer number. What I heard, however, I liked very much. William Huber and his team (also including  Sonia Fizek and Darshana Jayemanne) have done a fabulous job with the organisation and I know that all of them will be looking forward to getting some of that well-earned sleep now. 

The Tay Bridge, Dundee

I will speak about the highlights of the conference for me. The first day’s workshop on videogames and history was one of them. Incidentally, my own paper  - on the representations of the Raj in videogames - was part of it. I loved Adam Chapman’s keynote talk on the role of history in videogames and vice versa. For those who haven’t read it yet, I’d recommend Adam’s book on the subject. Two other papers that I liked were one on how 80 Days  portrays history and another on the process of inclusivity and diversity in the history that videogames present. I spoke on how the counter-history created in empire games such as Empire: Total War , instead of being a postcolonial reaction, is one that co-opts the very logic of Empire that it claims to challenge. I also pointed out that the postcolonial reactions lay in the subaltern or the unexpressed and suppressed voices. This was a development on my article in Games and Culture (and earlier, a paper presented at Meaningful Play 2014).
Gandhi and games: me talking about the representation of Indian history in videogames

Speaking of postcolonialism, I’m not sure what made me do it, but I ended up doing a ‘micro-keynote’  on the need for postcolonial thinking in games. This was to fill the time of the scheduled keynote talk of Lev Manovich (who couldn’t make it because of visa issues, it seems) and I was among many others who did an impromptu talk about their work. There was a vote for the best and it seems some kind people voted for me (Adrienne Shaw was among them) leading to a signal event that made this DiGRA memorable for me. I, who never usually win anything, got a bottle of 12-year old Glenfiddich. As William Huber (I believe) rightly remarked to Richard Bartle, I didn’t have any problems with carting it back home. Because some kindred souls and I finished most of the whisky in the next two hours!

William Huber (centre) supervises the takeover of Guthrie Castle by game researchers at the Gala Dinner

Speaking of events and happy things,  I was very kindly invited to the gala dinner at Guthrie Castle and I came back with blurred but happy memories of Talisker, Dalwhinnie and Macallan (in addition to the abovementioned Glenfidditch). Somewhere, I remember playing Bagh Bakri (the ancient Indian game of tigers and goats) at dinner with the President of Abertay University who proved a very good player (much better than me when I play as the goats). I also got to say a brief hello to Jesper Juul and have a very short chat with William Huber. The bus-ride back to town was entertaining as some of the younger folk were singing the Pokemon song in a variety of accents and someone challenged them to sing the Japanese version.

Two other highlights for me were the panel on mapping and games and William Robinson’s talk on the game he has built to represent the history of Jewish labour in 1920s Montreal. In particular Sybille Lammes’s position paper about the relationship of maps and play and a fantastic paper on how the Metropolitan Police in London used a game to teach their officers how to control riots and how this game itself was based on practices previously not known in mainland Britain but common in the British colonies. As I saw how a mini Gravesend was created within the actual Gravesend as a game-board for the police to play at riot-control, all sorts of questions emerged in my head. Also, when I thought about maps and playing, I couldn’t help remarking about whose maps and who plays them - the surveying tools of colonialism that ostensibly kept the empire under the watchful eyes of its guardians, also were the playthings of Kim in Kipling’s eponymous novel. William’s talk opened up many avenues of thought and also raised many questions. His game is going to be an exhibit in Montreal’s Jewish Museum. I’m looking forward to hearing more from him. 

William Robinson demo-ing his Jewish Labour game.

Of all the keynotes I’ve heard, I always enjoy Richard Bartle’s and it was the same this time. I didn’t expect such a lucid and thought-provoking parallel between theology and game design. Richard’s talk also created an excellent pathway for our panel on religion and games, led by the young and enthusiastic Lars de Wildt. I particularly liked Frank Bosman’s attempt to categorise the religious experience in games and Lars’s work featuring comments from players re: religion. To the latter, I thought of recommending my little post on player’s responses to the Govinda! experience in Grand Theft Auto   but I guess I was too carried away thinking about my own paper on karma and gyan chaupar. As a very initial draft of a longer work that I plan to present at a conference in the U.S., I was happy with the responses. The usual question about the statistical possibilities of snakes and ladders was asked and I explained that gyan chaupar with its possibilities of a zero progression move and of overshooting the final point was somewhat  different from snakes and ladders. And what people don’t seem to get is that the purpose of playing it wasn’t to finish a race - it was to be playing it again and again to figure out the meaning of life and karma. Chris Bateman highlighted all the key points that I made in his tweets, so I know that at least some people ‘got’ what I was saying. I am grateful to the people who attended my talk and gave me feedback. Thank you.

I spoke about Gyan Chaupar and karma in games. This was a draft of a paper I am writing at the moment.

On the last day of the conference, I had to  visit the Howff Cemetery and once again, I met up with Tomasz Majkowski and his group. We had an extremely interesting cemetery visit and a long chat on narratives in games. I also got learn about a Polish theatre-director who uses digital media - must look him up. By the by, I am a keynote speaker at the Literary Theory and Games conference in Kracow this year and I so look forward to meeting this fantastic bunch of researchers again. Soon, we ended up at the conference venue and the keynote session was on the British games scene. I was impressed that the Brit game designers get tax breaks from the government and overall, the UKIE’s efforts in bringing the industry together has a lot of similarities with NASSCOM’s efforts in India. I’m surprised though that the UKIE hasn't focused much on ties with the Indian gaming industry. The DiGRA discussion that followed announced next year’s event in Melbourne (the Aussie’s won’t have to talk about jet lag and we get to meet Brendan Keogh, yay!) by the inimitable Marcus Carter and Dan Golding. Everyone joined in their thanks to William Huber and his team for making the first DiGRA-FDG a success. Some other notable presentations for me were Mathias Fuchs on the ruin-desire in games, Sonia Fizek on playbour, Gerald Farca on Wolfgang Iser and games and Rene Glas on paratextuality.

The Howff, Dundee. The name means 'meeting place'.

After the event, I had an excellent chat with peeps on plans for a diversity in games workshop in next year’s DiGRA. I've written a little note of dissonance on post-colonialism and diversity but you can always skip on past it to the end, where I talk of rainbows. We also chatted on whether we need to actually play the games we are writing about or whether watching Let’s Plays is enough. This connects to what I have written earlier in my chapter on paratexts (in my book) and there is much scope to extend my previous research from the discussion we had. Another blog post from me on this, perhaps. I also had a brief chat with Sian Beavers (do watch out for her work) on her empirical studies of player-experiences with the history games. And wonder of wonders, I found out that one can get Irn-Bru ice-cream and deep fried Mars bars together in this cafe we were at. Interesting culinary experience for the adventurous. If you don’t know what either of this is, I don’t blame you. A visit to wikipedia is recommended. 

'Oor Wullie' can be seen everywhere in Dundee

Soon it was time to leave the city with its ancient and grim buildings and its very bright Oor Wullie (a local comic strip character) statues. I had arrived to the welcome of a full rainbow and my gracious host, Theresa Lynn (whose hospitality and local knowledge is ever admirable), commented that Dundee was indeed nice to me as it bid goodbye with yet another rainbow.

Jute: Calcutta's link with Dundee.

The rest of the journey is a tired blur. I am back in Calcutta now, preparing for other journeys.

There's a Calcutta Lane in Dundee!

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