I have been researching videogames as an emerging storytelling medium since 2001 and have completed my PhD on the subject from Nottingham Trent University in 2009. My research examines how videogames relate to canonical ideas of narrative and also how these games inform and challenge current conceptions of technicity, identity and culture, in general. My current interests involve the analysis of paratexts of videogames such as walkthroughs and after-action reports, the concept of time and telos in videogames as well as the representations of colonialism and empire in videogames. Besides these and a range of topics in Game Studies, I teach Early Modern Literature and maintain a keen interest in (the) Digital Humanities. My monograph Videogames and Storytelling: Reading Games and Playing Books has been published by Palgrave Macmillan in September 2015.
'Literature is a combinatorial game that pursues the possibilities implicit in its own material [...] but it is a game that at a certain point is invested with an unexpected meaning' - Italo Calvino